
This update, we are reducing air control when jumping to make jumping in a fight more predictable and easier to track. One of the sources of frustration we saw popup since launch has been “air-strafing” players using the abundance of air control to jump and change direction mid-air in close range fights. This should make looking for the different vault terminals room a more worthwhile endeavor with a bigger impact on your overall success in a match. The overall goal of these changes is quite simple: Make finding rooms without a vault terminal much more rewarding, but also to give incentive to find one of these rooms even if you got a vault terminal on your first try. Green rooms have a buffed spawned pool to make them more useful in the overall flow.Purple rooms in the vault will now have two purple chests per room.Rooms that do not have a vault terminal will have a purple chest.Rooms that do not have a vault terminal will have a guaranteed keycard (either purple or orange).
EMPIRE Z FORUM UPGRADE
Rooms that contain a vault terminal will no longer have a purple field upgrade chest.Rooms that contain a vault terminal will NEVER have a purple or orange keycard.We are making some changes to the overall economy of vault terminals, field upgrades and keycards. We will watch the effects of this change on team matches and keep tweaking the balancing of this over time.

You will be much less effective in any fight even from the first revive BUT you will be able to keep playing and contribute to your team. This means that getting taken out is absolutely not free. We are introducing a change to revive that, we hope, will keep most of the upside of penalties when getting taken out and give more playtime to you and your friends.Įvery player will now be revivable 3 times in a match BUT they will take additive penalties to their max health. Being able to revive just once is great to drive the incentive of not getting taken out, but it leads to frustrating matches where you can sometimes be out very early and have to watch your friends play without you for 12 minutes. We’ve received a lot of feedback around the team's revival mechanic. While we expect this change will take some time getting used to, we feel it’s very much to the benefit of team matches and will make things more interesting.

EMPIRE Z FORUM FULL
Downing a VIP will build up a full heat level right away. If you ever find yourself building a bit too much heat, you simply have to lay low for a short while to get back into the thick of it.Ī final note: VIPs are a special case for the Heat system.

Heat will naturally start venting off when players get back into cover and stop taking out innocent npc. This is a SEVERE penalty that will only happen to the most unhinged of agents. You have gone rogue! You will take 100% more damage for 20 seconds AND gain the exposed status effect, making you unable to recover for the duration.

This penalty is renewed on your next npc elimination while on this level. You will become 50% more vulnerable to damage for 15 seconds. You will become 30% more vulnerable to damage for 12 seconds. Everytime you reach one of the three thresholds, you will get progressively more severe punishment for taking out innocents. This bar will be filled when eliminating innocent NPCs. You will notice this new bar under your health at all times. In an effort to raise its operational standards, the company has introduced new rules that will make sure agents do not act too recklessly on the field. has been under increased scrutiny from its clients recently. The same tokens will be used for progression in the future so you will be able to gain a head start on Catalog 2 if you choose to!ĭeceive Inc. One last note on catalog tokens: You can stack up to 10 tokens at a time so be sure to go and spend them in the catalog when you are near the limit.
